

Again, none of Serena’s nodes are particularly useful. In Act 3, when Serena’s grid fully expands, she’s back to investing in Wands and Harpistry. So, rather than respeccing, I suggest snagging Hypnowhip for a measly 3 SP to unlock Holier Hymns, then concentrating on Vim, taking Enchanting Echo as soon as you can. You’ve probably gotten everything useful from Wands and Harpistry, and while you may want to equip Heavy Wands during this period, there’s absolutely nothing useful in her Heavy Wands tree except a single Magical Might +10 node. In my opinion, you really don’t need to change up her build too much. In Act 2, you’ll notice that Serena’s skill grid has changed substantially. Those Hymns come in handy on hard mode on a few bosses, but the main reason is there are some extra Magical Mending nodes up there and Harpistry is a better complement for wands than spears. If you’re playing with Super Strong Monsters activated, you absolutely want Snap, Crackle, Poof, because there are some bosses that practically require it. When you first get her, you may want to temporarily invest all her points into spears for a while because her natural magical mending can easily heal your characters to full without any need to equip a wand, and it’s nice to have an extra physical attacker during that early part of the game.Īround the time you get Jade, a real spear user, you’ll probably want to spec Serena out of spears and into wands.


Also, her skill grid just… isn’t particularly good, for a lot of the game. Serena is a bit different than other characters because her skill grid changes dramatically in each act, so you’re likely going to be respeccing her repeatedly.
