

System Description: This power doesn’t normally require the use of dice, instead being defined through the Storyteller’s descriptions and the player’s imagination. In addition to the possibility for distraction mentioned above, an especially sudden stimulus – like the glare of a spotlight or a clap of thunder – can blind or deafen the Kindred for an hour or more. Bright lights, loud noises and strong smells present a hazard while the vampire uses this power. The vampire has no control over these perceptions, but with practice can learn to interpret them with a fair degree of accuracy.Įxpanded senses come at a price, however. These brief, unfocused glimpses may be odd premonitions, flashes of empathy or eerie feelings of foreboding. Occasionally, this talent provides extrasensory or even precognitive insights. At the Storyteller’s option, this may make hunting easier. The Kindred may magnify her senses at will, sustaining this heightened focus for as long as she desires. While her senses of taste and touch extend no farther than normal, they likewise become far more acute the vampire could taste the hint of liquor in a victim’s blood, or feel the give of the board concealing a hollow space in the floor. The better the roll, the greater the degree of sensory information the character gains.ĭescription: This power sharpens all of the vampire’s senses, effectively doubling the clarity and range of sight, hearing and smell. Kindred from the Tremere and Tzimisce clans seem better able to regulate their sensory input, but they are not immune to the occasional distraction.Ī high Perception Trait is a great boon to using Auspex powers. Malkavians and Toreador are most susceptible to such distractions. Failure overwhelms the character’s senses, making her oblivious to her surroundings for a turn or two. The more potent the source of distraction, the higher the difficulty. Sudden or dynamic events can disorient an Auspex-using character unless she makes a Willpower roll (difficulty 4) to block them out. Still, the vampire must be careful lest this heightened sensitivity cause her to be distracted by beautiful things, startled by loud noises or overwhelmed by foul smells. Whether these talents let her view a distant haven, sense the prince’s mood or pluck secrets from a rival Kindred’s ghoul, Auspex is a powerful tool. Such sensory command gives the vampire a distinct advantage over mortals and even many supematurals. Furthermore, Auspex can pierce the disguises that Obfuscate creates see “Seeing the Unseen,” p. As she grows in power, the vampire can perceive the psychic auras that flow around her and even project her mind into another being’s thoughts. While Auspex initially heightens all of the Kindred’s senses significantly, that is merely the beginning. Main Discipline Description: This Discipline bestows uncanny sensory abilities upon the vampire.
